Fateless Podcast Recap: Why Ex-Supercell Devs Are Betting Everything on This

In last week’s Fateless Podcast, Simon and Sham sit down with Bryce and Frank from Antihero Studios for a seriously fun (and surprisingly relatable) chat about building community-first games on mobile. 🚀

Bryce and Frank share how their time at Supercell (Clash Royale/Brawl Stars) shaped a big decision: stepping away from the industry’s “metrics-first” playbook to build games players are actually proud to talk about. Their mission? More social, more memorable, more trust—and way less fake-ad energy.

They also break down why they’re obsessed with bringing the extraction genre to mobile: high stakes, real choices, and wild player stories—like teaming up on the fly… or betraying your buddy for loot (because humans 😅). The conversation digs into playtesting cadence (now approaching weekly tests), community-driven iteration, and how they’re balancing risk vs reward so losses sting—but don’t kill the fun.

If you love hearing devs talk design, community, and game philosophy, watch the full episode—it’s one of those “we could’ve talked for two more hours” pods. 👀🔥