Fateless Podcast Recap: WHAT CAN WE LEARN FROM THE ANIME LEADERS?
In this week’s Fateless Podcast, Brad, Sham & Simon welcome long-time gamer and content creator Brandon, aka JKG, to discuss not just his gaming journey, but more importantly, what Godforge can learn from the successes—and mistakes—of other games.
Podcast Summary
A recurring theme in the episode was learning from established titles. Games like Raid: Shadow Legends, Gears of War, and Diablo were referenced not just for their gameplay, but for their community dynamics, art styles, and content strategies. Brandon highlighted how Raid lacked strong support for cosmetic content, despite being a top-tier gacha game—something Godforge could easily capitalize on with meaningful visual upgrades, character skins, and merch.
Content loops and progression systems were also discussed. Brandon emphasized the value of “quirky but powerful” characters—heroes that aren’t obvious meta picks, but offer creative playstyles and satisfying payoffs. Games that allow room for experimentation often create more player engagement and longer retention. The conversation also touched on roguelike game modes, inspired by systems in titles like Hearthstone Arena and Arknights. Draft-style content and normalized gameplay modes (where player-owned characters aren’t required) were seen as ways to increase variety and accessibility, especially for newer players.
From community-driven content to smart monetization through collectibles, the takeaway was clear: Godforge has the opportunity to learn from years of live-service game evolution. By embracing player creativity, celebrating unique heroes, and offering varied game modes, it can carve out a distinct and sustainable space in the genre.
As Godforge builds toward launch, staying player-first while learning from the broader gaming world could be the key to long-term success. Be sure to check out the full video for this great conversation and head on over to Brandon’s YouTube channel for more Godforge content.