Fateless Podcast Recap: We’re Asking the TOUGH Questions!
In this past Fateless podcast, Brad and Suzi sat down with some community creators Vex and DLDS for a relaxed, Q&A-style discussion about Godforge—covering alpha development, hero design strategy, and long-term game balance.
Podcast Summary
The team confirmed that the July Alpha is still on schedule, with two early player waves planned before a third wider rollout. Internally, the team is focused on polish—prioritizing quality over speed. Brad shared that development is progressing well, despite the usual game dev roadblocks.
🎯 Top Community Questions
Two standout questions from the community (thanks ColtsFan23!) sparked great insight:
- Are any heroes being held back for launch events?
Brad revealed that it’s actually the opposite—there are too many great heroes to launch all at once. While icons like Zeus and Odin are in, other mythic legends (like Wukong, Poseidon, and Achilles) may appear in future content drops or fusions. - How is power creep being handled?
The team is focused on designing unique, role-driven kits, not just raw power. Regular balance passes are planned to keep older heroes viable without flooding the game with OP units.
👉 Join the conversation in the official Fateless Discord and check out the full episode on YouTube for more dev insights and community Q&A. And be sure to check out Vex and Day Late Dollar Short (DLDS) on YouTube as well!




