Fateless Podcast Recap: The SECRET to SUPERCHARGING Emotion!

In this episode of the Fateless Podcast, Brad, Dirk and Damon are joined by our then newest team member, Bryan — a seasoned visual effects (VFX) and technical artist with credits at Ubisoft, Retro Studios, and Telltale Games. Brian brings decades of experience to Godforge, helping shape the spellbinding, high-impact visuals that breathe life into every hero and ability in the game.

Podcast Summary

Bryan explains the art of VFX as everything that happens between a character’s action and the game world’s reaction — the fireball launching, the smoke trailing, the sparks flying. His job is to make the player feel the action, whether it’s through a lightning strike or a burst of magical energy. Collaborating with designers like Dirk and Damon, Bryan ensures that every ability not only looks incredible but syncs perfectly with gameplay.

The team also dives into the VFX workflow — from concept to implementation — and how critical shape language, color theory, and animation timing are in maintaining immersion. They aim for visuals that deliver a visceral “punch” without overstaying their welcome — a common pitfall in games with overlong ultimate animations.

As Godforge grows, so does the library of reusable VFX elements, allowing the team to work smarter and faster while maintaining high quality across a massive hero roster. Looking ahead, Bryan names Icarus as a dream hero to bring to life, fitting for a game about divine powers and epic scale.

Catch the full episode on YouTube as the team continues crafting a world where every ability feels as powerful as it looks.