Understanding RNG in Game Design: Insights from the Fateless Podcast

The latest episode of the Fateless Podcast offers a deep dive into the world of RNG (random number generation) in game design, featuring insights from Paul and Dirk, two prominent members of the internal design team at Fateless Games. Hosted by Brad, the episode explores the nuances of RNG, discussing what constitutes good and bad RNG and the philosophy behind its implementation in their upcoming game.

Guest Introductions and Perspectives

The episode begins with introductions. Paul, an outspoken critic of RNG, and Dirk, who shares a balanced view, both contribute their personal experiences and professional insights into the topic. Brad recalls childhood memories of playing Mario Kart, where the randomness of item drops often sparked debates among friends. This nostalgic reflection sets the stage for a broader discussion on the role of RNG in gaming.

Personal Experiences with RNG

Paul and Dirk share their personal experiences with RNG in various games. Paul, with a background in MMOs like Lord of the Rings Online and World of Warcraft, notes that RNG became more prominent for him in mobile games. Dirk, on the other hand, reflects on his experiences with card games like Magic: The Gathering and Hearthstone, where RNG plays a significant role but can be managed through skill and strategy.

Good vs. Bad RNG

One of the central themes of the podcast is distinguishing between good and bad RNG. Paul and Dirk agree that RNG can enhance a game when it allows for strategic planning and positive outcomes. However, they criticize RNG mechanics that offer no control or recourse for players. Examples such as the infamous 3% miss chance in Raid: Shadow Legends highlight the frustration that bad RNG can cause.
Paul emphasizes that good RNG should offer players opportunities for positive gains without introducing unavoidable negative consequences. Dirk adds that mechanics like fear and true fear in Raid: Shadow Legends, which can entirely disrupt a player’s strategy, are examples of bad RNG.

Implementing RNG in Game Design

The discussion also delves into how RNG can be implemented effectively in game design. Paul points out that while RNG is necessary to prevent games from becoming predictable and transactional, it should not be used to create insurmountable obstacles. Instead, RNG should provide players with strategic choices and opportunities to mitigate its impact.

Brad raises the idea of RNG offering a sense of hope for free-to-play players against spenders, but Paul counters that winning due to RNG feels unearned and can detract from the sense of accomplishment. Dirk highlights that card games often balance RNG by allowing skilled players to consistently achieve higher averages, even if individual games may be subject to chance.

Conclusion and Takeaways

The episode concludes with a summary of the key points discussed. The design team at Fateless Games aims to create a balanced approach to RNG in their upcoming game, ensuring that players have control and can strategically influence outcomes. They strive to avoid multi-layered RNG systems that complicate gameplay and frustrate players.

Paul and Dirk’s insights underscore the importance of thoughtful RNG implementation. By focusing on positive, controllable RNG, they aim to enhance player enjoyment and maintain a healthy game balance. The team is committed to incorporating community feedback into their design process, ensuring that the final product reflects the desires and expectations of their audience.