Fateless Video Recap: YES! WE CHANGED THE RATES — SUMMONING SYSTEM & PITY UPDATED v

Simon dives deep into the hot topic of the week: Godforge’s summoning system — and how community feedback is shaping it in real time.

After sharing early numbers, the team listened closely, reviewed feedback, and met with the economy team to fine-tune the system. The goal? Balance long-term fun, fairness, and business sustainability.

🎯 Key Updates

  • Hard Pity Confirmed
    You’re guaranteed a Legendary within 200 summons & an Epic within 20 summons on Eternal and Ancestral stones. Clear, transparent, and visible in-game.
  • Improved Epic & Legendary Pity
    Pity thresholds for Epic and Legendary pulls have been adjusted to 20/20/20 (depending on stone type), making dry streaks far less painful.
  • Echo Fragment System
    Every summon earns fragments toward redeeming a duplicate Legendary you already own. This allows:
    • Targeted awakenings
    • Imprint conversions
    • Long-term free-to-play competitiveness
  • Mortal Aetherstones Glow-Up
    Low chance, but yes — you can pull a Legendary. Because those “no way!” moments matter.

⚖️ The Philosophy

Legendaries should feel exciting. Epics should matter. Progression should feel earned.
And yes — the game must stay healthy long term.

Check out the full breakdown (and the graphic) for all the details — and watch the video for Simon’s full explanation.

Godforge Summoning Rates