Fateless Podcast Recap: Monetization: The Topic Everyone Avoids

In our latest podcast, we sat down for a candid, honest conversation about one of the most talked-about topics in the genre: monetization. Simon was joined by Corey (Head of Product) alongside creators Jake Smash and Ragewood Gaming, diving deep into how Godforge is approaching spending, value, and long-term player trust.

The discussion covers everything from free-to-play versus spending mindsets, tiered and string packs, and what won’t be off-limits in the store—while making it clear that fun, fairness, and longevity come first. We also explore how early access will be used as a learning phase, why iteration matters, and how community feedback directly shapes decisions around offers, pacing, and progression.

If you’ve ever wondered how monetization decisions are actually made—or just want reassurance that Godforge is being built with players in mind—this is a must-watch conversation. 🎙️

👉 Watch the full podcast to hear the full discussion, perspectives, and debates straight from the team and creators.