Fateless Podcast Recap: HOW DOES GODFORGE COMPETE?!
In this Fateless Podcast, Brad and Simon are joined by a long-time friend of the team and veteran mobile gaming creator, mAdCapper. Known for his early days in Raid: Shadow Legends and his signature humor, mAdCapper opens up about his gaming journey, creative evolution, and what draws him to new games like Watcher of Realms and Godforge.
Podcast Summary
Having stepped away from Raid after five years, Capper shares how the game’s increasing time demands and lack of content streamlining pushed him toward new experiences. Watcher of Realms won him over with its flexible playtime and tower defense gameplay, though he admits early tutorials nearly lost him. What kept him engaged? The freedom to play deeply when he wants—or casually when he doesn’t. mAdCapper emphasizes that modern mobile games must balance approachability with depth. What truly hooks him is progression—that constant feeling of getting stronger, beating stages, and evolving strategies. He advocates for games to offer multiple solutions to challenges and reward experimentation over meta-locking content.
With Godforge, mAdCapper is optimistic. He loves the game’s early art, appreciates its community-driven approach, and is especially excited about the mastery system tied to real in-game achievements. He also highlights the importance of designing events that feel fresh, not just recycled systems in a new skin. His wish for the future? A respectful, well-designed Native American faction—something he feels the genre hasn’t done justice yet.
Whether it’s theorycrafting strategies or chasing perfect team comps, mAdCapper’s message is clear: give players meaningful choices, satisfying progression, and reasons to return—and they’ll stick around. Catch the full episode via the Podcast video and be sure to check out mAdCapper’s main YouTube channel and even his travel vlog with his now wife!