In recent news, Simon provided listeners with an in-depth look at the studio’s game development journey. This episode highlighted a significant pivot in their approach to a core gameplay system, shedding light on the complexities and decisions involved in creating a compelling gaming experience.
The Birth of Fateless and Community Support
Fateless Game Studio, founded by Simon, Sham and Dan, has been making significant strides since its inception. Simon began the episode by expressing gratitude for the overwhelming support from the community. Since the initial announcement, Fateless has garnered a strong following, with over a thousand members in their Discord channel and nearly 2,000 YouTube subscribers even before releasing their first video. The positive feedback and enthusiasm from potential investors and patrons have been incredibly encouraging for the team.
A Major Development Decision
Simon shared that the development team recently made a pivotal decision to abandon a core gameplay system that had been in the works for about six months. This was not the first time the studio faced such a monumental choice. Earlier in their journey, they decided against using a well-recognized IP due to creative restrictions, opting instead to focus on myths, legends, and gods from various mythologies.
The Original Plan: A Grid-Based Combat System
Initially, Fateless intended to implement a grid-based combat system reminiscent of classic RPGs like “Eye of the Beholder” and “Might and Magic.” The system aimed to bring a strategic element to gameplay, where the positioning of characters—tanks, healers, and DPS—on a six-square grid would be crucial. The grid allowed for intricate mechanics, such as blocking access to backline characters and introducing complex boss battles with different phases.
Despite its potential, the grid system proved too complex for the average player. Testers found the mechanics cumbersome, and the tactical nature of targeting ground instead of enemy champions detracted from the core turn-based RPG experience Fateless aimed to deliver.
Moving Forward: A New Combat System
Recognizing these challenges, Fateless Game Studio decided to scrap the grid system. This decision, while difficult, was necessary to ensure the game remains accessible and enjoyable. Simon expressed confidence in the new direction, hinting at a more natural combat system that aligns better with player expectations for the genre.
The team is now focused on developing a more intuitive and engaging combat system that maintains depth without overwhelming players. Although details of the new system are still under wraps, listeners are reassured that the pivot has reinvigorated the team, who are now more motivated than ever to create a standout game.
The Importance of Adaptability in Game Development
Simon emphasized the importance of adaptability and the willingness to make bold decisions. The process of reflecting on and reassessing development paths is crucial to delivering a game that meets high standards and player expectations. He acknowledged the challenges and stress involved in making such significant changes but reiterated that these decisions are essential for the game’s success.
Looking Ahead
Despite the setback, Fateless Game Studio’s project timeline remains on track. The development team’s collaboration with Magic Media ensures that the transition to the new combat system will be smooth. The community are reassured that the new direction would not only meet but exceed their expectations.
As Fateless Game Studio continues its journey, the community can expect more updates and insights into the development process. The team’s transparency about the challenges and decisions faced underscores their commitment to delivering an exceptional gaming experience.
Join the Journey
Fateless invites all fans and supporters to join their Discord channel, where they can engage in daily discussions about the game’s progress. By staying connected, fans can witness firsthand the evolution of the game and contribute to its development.